The Arsenal of Los Santos: A Symphony of Steel and Fire in Grand Theft Auto V
Unlock devastating power early in GTA V with essential weapons like the Minigun and Marksman Rifle, transforming your survival into a predatory advantage.
In the sprawling, sun-bleached theater of Los Santos, where chaos is currency and ambition is a loaded gun, a player's survival often hinges on the tools they wield. Grand Theft Auto V offers a vast, clattering symphony of weaponry, each instrument tuned for a specific kind of violence. From the percussive blast of a shotgun to the sustained, screaming crescendo of a minigun, these are not mere tools of destruction but keys that unlock new rhythms in the game's dance of death. While some are earned through the crucible of late-game heists, others can be claimed early, their acquisition marking a distinct, palpable shift in power—a turning point where the hunter truly becomes the predator.

The Minigun stands as a monument to overwhelming force. No longer burdened by the need to reload, it is a river of molten lead, capable of pouring out up to 9,999 rounds in a single, unbroken torrent. It chews through armored personnel, swathes of enemies, and the very vehicles they hide behind with terrifying indifference. Unlocked after the seismic Paleto Score heist, its roar comes at a steep price of $15,000, a worthy tribute to the god of chaos it summons. Yet, wielding such raw power leaves one exposed, a titan made vulnerable by its own glorious, deafening spectacle.
For the sniper who finds themselves in the storm, the Marksman Rifle is a lifeline. It bridges the gap between precision and panic. Its scope may lack the crystal clarity of its heavier cousins, but its true virtue lies in mobility. One can strafe, duck, and weave while maintaining aim, its high fire rate allowing a skilled marksman to drop multiple targets with swift body shots before they can close the distance. Also a prize from the Paleto Score, its $15,750 price tag buys not just a rifle, but the freedom to fight on the move.

When absolute, silent authority is required from a distance, the Heavy Sniper reigns supreme. This is less a rifle and more a portable cannon, an anti-materiel beast whose bark is as final as its bite. A single shot to the torso is a death sentence; two well-placed rounds can shear the rotor from a helicopter, sending it spiraling to earth in a fireball. It scorns subtlety—a suppressor cannot be fitted—but when your target is vaporized alongside their vehicle, silence becomes irrelevant. Available after the Three's Company mission for $9,500, it is the definitive solution to long-range problems.
In the frantic, close-quarters ballet of a drive-by, the AP Pistol is the undisputed maestro. A favorite for years, it combines a blistering rate of fire with surprising power, all wrapped in a package of remarkable accuracy and minimal recoil. With an extended magazine holding 36 rounds of the game's most common ammunition, it turns any car window into a murder hole. Unlocked alongside the Heavy Sniper for a mere $1,000, it is an unparalleled value, a perfect fusion of efficiency and lethal grace.

The Combat MG is the workhorse of sustained fire. Its 200-round belt feed is a promise of unwavering suppression, its light recoil a testament to controllable fury. While cumbersome on foot, it finds its true calling mounted—protruding from a helicopter door, braced on a truck bed, or gripped by a daredevil hanging from a speeding vehicle. Customizable to fit any playstyle, it becomes an extension of the user's will. It enters the arsenal after Blitz Play for $3,700, a modest fee for such reliable, thunderous companionship.
Then there are the tools of absolute resolution. The Rocket Launcher, with its newfound ability to strafe and fire from cover, deals in definitive statements. A single rocket carries the promise of oblivion for anything it touches, be it a fortified position or an armored convoy. The trade-off is a slow reload and the very real risk of becoming collateral damage to its own cataclysmic splash. Also unlocked post-Blitz Play for $6,500, it is the period at the end of a very violent sentence.

The Homing Launcher redefines the sky. What was once a domain of terror becomes a shooting gallery. With incredible range and a relentless tracking system, it turns fast jets and agile helicopters from predators into prey. A lock, a fire, and a retreat—the missile becomes a seeker of vengeance, chasing down its target with cold precision. Its ten-rocket capacity and staggering $16,000 price tag, unlocked after Minor Turbulence, is a small fortune spent to claim dominion over the heavens.
For the intimate, visceral chaos of indoor combat, nothing matches the brutal efficiency of the Pump Shotgun. In close quarters, its roar is the last sound an enemy hears, capable of felling a fully armored foe with one deafening blast. The satisfying, almost rhythmic chk-chk of pumping a new shell is a warning that death is still hungry. Beautifully, tragically affordable at $550 and available after the early mission The Long Stretch, it democratizes devastation.

Sticky Bombs are the weapon of the tactician, the artist of ambush. More than explosives, they are tools of possibility. They can be thrown onto pursuing vehicles for a remote-controlled farewell, planted as traps at choke points, or set as a deadly welcome mat. With a capacity of twenty, they encourage creative, premeditated chaos. Unlocked after Friends Reunited for $400 each, they are the cheap, versatile keys to solving complex problems with a simple, fiery bang.
And finally, the jack-of-all-trades, the master of adaptation: the Special Carbine. If one weapon could be called the backbone of a Los Santos career, this is it. High accuracy, great damage, a generous 60-round magazine, and superb mid-range performance make it the perfect answer to unforeseen threats and random encounters. It is the trusty sidearm for when plans shatter, the reliable workhorse that never runs dry at the wrong moment. Costing $14,750, its value is immeasurable, a versatile brush for painting the town red.
| Weapon | Unlock Mission | Ammu-Nation Price | Primary Role |
|---|---|---|---|
| Minigun 🎇 | Paleto Score | $15,000 | Area Denial / Vehicle Destruction |
| Marksman Rifle 🎯 | Paleto Score | $15,750 | Mobile Sniping / Crowd Control |
| Heavy Sniper 🔫 | Three's Company | $9,500 | Long-Range Elimination / Anti-Vehicle |
| AP Pistol 🔫 | Three's Company | $1,000 | Drive-By / Close-Quarters |
| Combat MG 🔫 | Blitz Play | $3,700 | Sustained Fire / Mounted Combat |
| Rocket Launcher 💥 | Blitz Play | $6,500 | Heavy Demolition |
| Homing Launcher 🚀 | Minor Turbulence | $16,000 | Anti-Aircraft |
| Pump Shotgun 🔫 | The Long Stretch | $550 | Close-Quarters Breaching |
| Sticky Bomb 💣 | Friends Reunited | $400 (each) | Traps / Remote Demolition |
| Special Carbine 🔫 | Varies by Edition | $14,750 | All-Rounder / Emergency Weapon |
Together, they form an orchestra. The staccato rhythm of the AP Pistol, the deep bass thump of the shotgun, the soaring, screaming lead of the Homing Launcher, and the relentless, percussive drumbeat of the Minigun. In the hands of a skilled player, they compose ballads of heists gone right, symphonies of escape, and cacophonous requiems for rivals left in the dust. This is the arsenal of Los Santos—a collection of steel and promise, where every purchase is an investment in a more explosive, more dominant tomorrow. Choose wisely, for your weapon is not just what you kill with; it is the voice with which you speak to the city.