Looking back from 2026, it's almost surreal to think about the handheld wars of the early 2010s. Just the other day I was cleaning out some old storage and stumbled across a pristine boxed PCH-2000 — the slim PS Vita that Sony hoped would turn the tide. I remember that launch day in Japan like it was yesterday, and man, what a weird moment in gaming history.

Back on October 10, 2013, the new lighter, slimmer, LCD-equipped PS Vita finally hit Japanese shelves. I was living in Tokyo at the time and woke up early, fully expecting crowds of dedicated fans. After all, this was the hardware refresh that was supposed to fix the original's chunkiness and that expensive OLED screen everyone complained about. Instead, what I found was... underwhelming.

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Amazon Japan's charts told the story better than any analyst could. The best-selling solo Vita unit sat at a sad #38 — and that was the White/Light Blue combo, which admittedly looked gorgeous. Black followed at #43, Pink/Black at #54, Lime Green/White at #59, plain White at #72, and my personal favorite for sheer oddity, Khaki/Black, brought up the rear at #85. Not a single color cracked the top 30. I remember staring at those numbers and thinking, "How did Sony manage to make a console launch feel like a clearance sale?"

To be fair, there was one bright spot. The Final Fantasy X|X-2 Remaster Vita bundle was flying off the shelves, sitting pretty at #4 overall. That made total sense — you had two beloved RPG classics, a special edition hardware, and a fanbase that would buy literally anything with a Chocobo on it. But that success only highlighted how badly the standalone units were doing. People wanted a handheld RPG machine, not a system they'd have to build a library for from scratch.

Meanwhile, something else happened that day that I'll never forget. Grand Theft Auto V launched in Japan on exactly the same date, and it was an absolute monster. I swung by Yodobashi Camera in Akihabara around opening time, expecting to snap a cool photo of the Vita launch queue for my blog. I got there and... crickets. Almost nobody.

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To put that in perspective, just five days earlier the same store had a line stretching around the block for PS4 preorders. I've still got the comparison photo saved. Look at that crowd — that was pure hype. For the Vita slim? You could count the heads on one hand.

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A buddy of mine who worked at a major game retailer (blogger Azalyn, some of you might remember him) told me back then that they were selling Vita units, sure, but the pace was glacial. "Slowly" was the exact word he used. Then he'd grin and point to the GTA V stacks flying out the door. "Overwhelming sales," he described — and that's a direct quote I've never forgotten. Amazon Japan backed this up: GTA V held #3 overall, beaten only by the twin titans Pokémon X and Y that were prepping for their own world domination.

It's crazy to think about this now, in 2026, with the benefit of hindsight. The PS Vita 2000 launch was a microcosm of everything right and wrong with Sony's handheld strategy. You had gorgeous hardware, some incredible games, and by mid-lifecycle a legitimately impressive indie scene. But the mainstream market had already moved on. Smartphone gaming was exploding, the Nintendo 3DS was crushing it with a better price and a monster library, and Sony's own internal studios were already shifting focus to the PS4. That empty Yodobashi Camera sidewalk wasn't just about one bad launch day — it was a prophecy.

Next week's Media Create charts after that fateful launch would've been a fascinating read. The Vita 2000 didn't bomb catastrophically; it just sort of... existed, a whisper in a storm of GTA V madness and Pokémon pre-release frenzy. If I could go back, I'd tell younger me to buy that Lime Green/White model just as a collector's piece, because let's be honest, in 2026 a mint PCH-2000 is already a little piece of gaming archaeology. And hey, at least the Final Fantasy X bundle still looks good on my shelf.